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Coaches & Managers

Coaches and Managers Information Evening for 2019/20 season will be held on 28th August @ Montview ClubHouse

 

Cricket NSW have recommended that all clubs forward this Parents, Coaches and Managers Guide, to all involved with juniors in the club. Please feel free to download and read it.

Practical Training – The LBW Law

By Simon Taufel and Graham Chudleigh.

These training tips are designed to assist you improve your decision making on LBW appeals. By using them correctly, your confidence and consistency will improve, as will your enjoyment of cricket umpiring.

Statistically, at least 60% of all your decisions will be LBW appeals – if you can feel and act confidently in this area, then you will have gone a long way to getting almost two thirds of all your decisions correct!

Please enjoy this Practical Training Module, open your mind to a fresh way of looking at applying the LBW law and we hope that we have helped improve your confidence.

These practical tips are separated into the 4 questions that you will ask yourself when deciding on whether a batsman is out LBW or not. There is also a section on the decision making action.

Tips to Question 1 – Did the ball pitch in line between wicket and wicket or outside off stump?

•             Be conscious from where the bowler has delivered the ball in relation to the return crease. (When moving the sightscreen, stand where the bowler would normally deliver the ball from and view the "mat").

•             Pick up the flight of the ball after watching the placement of the feet.

•             Continue to watch the ball closely and actually see it hit the pitch. Do not assume where it is going to land – see where it hits the pitch. (For leg stump – try and find a spot or mark on the pitch that will assist you later on with deciding a leg stump line).

•             As soon as the ball pitches outside leg stump – mentally dismiss any thoughts of LBW. (Even though the batsman has gone back and across and all 3 stumps would have been hit – you have not forgotten the ball pitched outside leg stump!).

Tips to Question 2 – Did the ball hit the bat or the hand holding the bat?

•             Use sight and sound when making this decision. Most of the time you will not see the deflection, so you are looking for "two noises". Sight will assist in making sure the bat was next to the ball when you heard the first noise. (Timing of the noises is important – good concentration will assist in detecting bat hitting the pad, bat hitting ground or bat hitting boot).

•             Be aware of the position of the ball in relation to the bat when you hear the sound – always remember the possibility of pad / bat sequence.

•             Sometimes the keeper and slips will not hear or see the "nick" but the body language of the bowler may provide a clue. (A stifled appeal or a hesitation in appealing could confirm your belief that the batsman got an edge before the ball hit the pad).

•             Give yourself time. Wait a couple of seconds before making your decision – give your brain a chance to register if there were two noises or not. (Extra time will allow your brain not to be fooled by sight only).

Tips to Question 3 – Was the first point of impact in line between wicket and wicket?

•             Be aware of where the batsman is standing and what movement he has made in receiving the ball. (When he takes guard, this is a good time to see his position – note also where he is standing in relation to the popping crease at his end when the bowler is at the top of his mark. If he’s standing outside of his crease, your colleague at square may give you a signal).

•             See the first point of impact in relation to the pad. (The batsman after being hit will often instinctively move back to the leg side – remember where he got hit.)

•             Use the stumps as a guide - can you see leg stump? - can you see off stump? - can you see both stumps?

Batsman Playing a Shot

•             Decide whether the batsman has made a genuine attempt to play the ball with the bat. (Shouldering arms is obvious, but a bat tucked behind the pad may not be).

•             Having decided that the batsman has not attempted to play the ball (and the other parts of the LBW law are satisfied), then decide if the ball would have hit the stumps. (As it is a game between ball and bat, if the batsman refuses to play the ball, then give the bowler favourable consideration on this last question. i.e. benefit of doubt to the bowler. If the ball was not going to hit the stumps, then do not give it out).

Tips to Question 4 – Would the ball have hit the wicket?

•             Where was the ball delivered from? Was it… - Stump to stump? - Wide near the return crease? - Somewhere in between?

(When moving the sightscreen, stand where the bowler would normally deliver the ball from and view the imaginary line of the ball that it would have to take to hit the stumps – Please judge every delivery on it’s merits as the bowler can change delivery position).

•             What was the nature of the delivery? Was it… - An off cutter or leg cutter? - An in swinger or out swinger? - An off spinner, leg spinner, toppie or wrongun? (This illustrates again the importance of judging every ball on its merits – assume that every ball will be different and focus on its flight and direction after pitching).

•             What was the distance of travel between pitching and the first point of impact? (Look for evidence to give you confidence what line the ball was taking after pitching – the further the distance the more information you have to make your decision).

•             What is the distance between the point of impact and the stumps? The further this point is from the stumps, the greater the margin is for the ball missing the stumps. (When the batsman takes guard, this is a good time to see his position – note also where he is standing in relation to the popping crease at his end when the bowler is at the top of his mark. If he’s standing outside of his crease, your colleague at square may give you a signal. As part of your routine before every ball, you wish to consider a glance to your partner at square leg - Teamwork).

•             Was the ball climbing or dieing after impact? (It is very important to consider height as part of the "hitting the stumps" question. When the batsman takes guard, you can also look at the height of his pads in relation to the top of the stumps, and his knee roll in particular. Note how high the ball hit on the pad and whether it was climbing steeply or dieing – you may also gather an indication from things like… - what type of bowler is he, a "skidder" or "bouncy" bowler? - have you seen him bowl in the game already from square leg? - what is the pitch like, is it bouncy or keeping low?

Tips on making your decision.

•             Judge every ball on its merits – make no assumptions or have preconceived ideas.

•             Give yourself time to replay the delivery and see… - pitch mark - point of impact - type of shot - path after impact

•             Practice your timing at training or ask your partner for feedback. A quick decision gives the perception of not enough consideration, a slow decision gives the perception of doubt.

•             Never succumb to pressure – giving decisions based on individual merit will gain you respect and increase your confidence.

•             When giving a batsman out, look at the batsman and leave your finger up for a couple of seconds – make sure everyone knows he’s out and you’re not afraid to say so.

Tips before / during every delivery.

•             Note where is the batsman standing in relation to the stumps – middle or leg and if he is standing out of his crease.

•             Note where the bowler delivered the ball from – out wide or in close.

•             Note the batsman’s style – does he shuffle across, get well forward, half forward, etc. Is his first movement backwards or forwards and how does this relate to the popping crease?

•             For a traditional LH batsman and a right arm over the wicket bowler – note where the bowler is the delivering the ball from (and unless he is bowling inswingers) and what length he has to bowl for it to pitch at least in line with leg stump.

•             For a left arm over the wicket bowler to a traditional RH batsman, note a spot on the pitch that will give you a good guide to where leg stump is. If the bowler does not swing the ball, consider the length (how far up) he has to pitch it for it to at least pitch in line with leg stump.

Some articles are reproduced from the NSW Cricket Umpires and Scorers Association publication "Black and White".

The Hornsby District Cricket Club gratefully acknowleges the contribution

How to Score - Juniors & Seniors

The purpose of this document is to give scorers an idea of how to score using the CSW Score book, which is used in the HK&HDCA association for under 11 and above Junior, and all Senior matches.

NOTE FOR VALIDATING SCOREBOOKS:

At the end of an innings, there are two checks you can do to validate the accuracy of the scorebook.

  • The batsmans scores and the sundries should add up to the total score.

AND

  • The bowlers figures and byes + leg byes, should also add up to the total score.

If there is a discrepancy, then usually the most accurate score would be the bowling figures plus byes, leg byes.

 Action on Field

Umpire Signals

In Batsman Row

In Bowlers Row

Other Actions

Ball goes through to keeper, no run

None.

Nothing

Dot (in top half of cell). All bowler results need to fit into this cell.

None

Ball is hit by batsman for runs

None unless 4 or 6.

The runs completed.

The runs conceded.

Score raised by runs made.

Ball goes past keeper, no deflection from batsman, batsman run and ball does not go to boundary.

Bye (hand straight up)

Nothing

Dot

Add runs to bye cell. Add runs to score.

Ball goes past keeper, no deflection from batsman, ball crosses boundary.

Bye and then Four.

Nothing

Dot

Add 4 to bye cell. Add 4 runs to score.

Ball goes past keeper after striking batsman (not with bat or gloves), batsman run and ball does not go to boundary.

Leg Byes (hand up, patting leg)

Nothing

Dot

Add runs to Leg Bye cell. Add runs to score.

Ball goes past keeper after striking batsman (not with bat or gloves), ball crosses boundary.

Leg Byes (hand up, patting leg) and then Four.

Nothing

Dot

Add 4 to Leg Bye cell. Add 4 runs to score.

Ball goes wide of the pitch, batsmen do not run, ball does not cross boundary.

Wide (both arms outstretched)

Nothing

X (the symbol for a wide is a capital X). The X counts as a run against bowler.

Add 1 to Wide cell. Add 1 to score.

Ball goes wide of the pitch, batsmen run, ball does not cross boundary.

Wide

Nothing

X with the number of additional runs made. The X counts as a run against bowler.

Add runs plus one to the Wide cell (ie Wide plus 2 runs equals 3 wides). Add runs plus one to the score (ie wide plus 2 runs equals 3 runs).

Ball goes wide of the pitch, ball reaches boundary.

Wide, then Four.

Nothing

X with the number 4. The X counts as a run against bowler.

Add 5 wides to the Wide cell. Add 5 runs to the score.

Ball is ruled a No-Ball (ie off pitch, full toss), no further runs made.

No ball (right arm outstretched, "no ball" usually called)

Nothing

Dot inside a circle. Circle counts as a run against bowler.

Add one to the No-Ball cell. Add one to the score

Ball is ruled a No-Ball, batsman does not hit ball with bat or glove, batsmen run, and ball does not cross boundary.

No ball, Bye.

Nothing

The runs made, inside a circle. Circle counts as a run against bowler.

Add runs plus one to the No-Ball cell. Add runs plus one to the score.

Ball is ruled a No-Ball, batsman does not hit ball with bat or glove, ball reaches boundary.

No ball, Bye, Four.

Nothing

4 in a circle. Circle counts as a run against bowler.

Add 5 to the No-Ball cell. Add 5 runs to the score.

Ball is ruled a No-Ball, batsman hits ball with bat or glove, batsmen run, and ball does not cross boundary.

No ball.

Runs completed.

Runs completed in a circle. Circle counts as a run against bowler.

Add runs plus one to the No-Ball cell. Add runs plus one to the score.

Ball is ruled a No-Ball, batsman hits ball with bat or glove, ball reaches boundary for four or six.

No ball, then Four or Six.

4 or 6 runs.

4 or 6 in a circle. Circle counts as a run against bowler.

Add 5 or 7 to the No-Ball cell. Add 5 or 7 to the score.

Batsman is ruled out Bowled, LBW, Hit Wicket.

Out (index finger pointed into the air)

Double brackets

W (W is the symbol for wicket - don't confuse with wides). Bowler takes credit for wicket.

Add batsmans runs and enter in their "TOTALS" cell. Record "How Out" (ie. Bowled, LBW) and Bowler in the "BOWLER" cell. Enter team score and wickets down in the FOW entries, including Batsmen Out and Not Out (and his score).

Batsman is ruled out Caught.

Out (index finger pointed into the air)

Double brackets

W. Bowler takes credit for wicket.

Add batsmans runs and enter in their "TOTALS" cell. Record in "How Out" Caught and the Fielders name if known. Enter Bowler in the "BOWLER" cell. Enter team score and wickets down in the FOW entries, including Batsmen Out and Not Out (and his score).

Batsman is ruled out Stumped.

Out (index finger pointed into the air)

Double brackets

W. Bowler takes credit for wicket.

Add batsmans runs and enter in their "TOTALS" cell. Record in "How Out" Stumped and the Keepers name if known. Enter Bowler in the "BOWLER" cell. Enter team score and wickets down in the FOW entries, including Batsmen Out and Not Out (and his score).

Batsman is ruled out Run Out going for first run.

Out (index finger pointed into the air)

Double brackets

Dot. Bowler does not get credit for the wicket.

Add batsmans runs and enter in their "TOTALS" cell. Record in "How Out" Run Out and the person that broke the wicket. For assisted run outs (ie throw to a keeper from another player), add the thrower to the BOWLER column and both get credit for the run out. Enter team score and wickets down in the FOW entries, including Batsmen Out and Not Out (and his score).

Batsman is ruled out Run Out after completing runs.

Out (index finger pointed into the air)

Double brackets

Runs completed. Bowler does not get credit for the wicket.

Add runs completed to batsman. Raise score by the number of completed runs. Add batsmans runs and enter in their "TOTALS" cell. Record in "How Out" Run Out and the person that broke the wicket. For assisted run outs (ie throw to a keeper from another player), add the thrower to the BOWLER column and both get credit for the run out. Enter team score and wickets down in the FOW entries, including Batsmen Out and Not Out (and his score).

Umpire calls end of over.

 Umpire verbally calls "Over".

Nothing.

Add up runs and wickets taken. Add these to previous over bowled and note in bottom half of cell.

Note team score in right hand column at the end of every over. ie at end of 21 over, score is 5/104. Check with other scorer that both books match at the end of every over.

End of Innings

 Depends upon how the innings ended - all out, stumps, compulsory close.

Nothing.

Add up runs and wickets taken. Add these to previous over bowled and note in bottom half of cell.

 

 

Add batsmans runs and enter in their "TOTALS" cell. Add NOT OUT to any not out batsmen in the "HOW OUT" cells. Add all Byes, Leg Byes, Wides, and No-Balls and enter in SUNDRIES cell. Put final score in the "TOTAL SCORE" column. (Optional) Summarise the bowlers figures in the last 7 columns of the bowling section. Go through the checks mentioned earlier to ensure valid results.

 

This page is under construction. We will continue to add more material here as we progress through the season. 

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    About us

    The Hornsby District Cricket Club is one of the largest Cricket Clubs on the North Shore and is affiliated with the Hornsby Heights Sports Club.

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    Hornsby District Cricket Club
    Montview Oval, Kookaburra Road Hornsby Heights
    Postal: PO Box 601
    Hornsby NSW 1630
    Australia
    02 9987 2322
    info@hornsbycricket.com.au
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