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Action on Field
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Umpire Signals
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In Batsman Row
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In Bowlers Row
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Other Actions
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Ball goes through to keeper, no run
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None.
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Nothing
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Dot (in top half of cell). All bowler results need to fit into this cell.
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None
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Ball is hit by batsman for runs
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None unless 4 or 6.
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The runs completed.
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The runs conceded.
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Score raised by runs made.
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Ball goes past keeper, no deflection from batsman, batsman run and ball does not go to boundary.
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Bye (hand straight up)
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Nothing
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Dot
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Add runs to bye cell. Add runs to score.
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Ball goes past keeper, no deflection from batsman, ball crosses boundary.
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Bye and then Four.
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Nothing
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Dot
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Add 4 to bye cell. Add 4 runs to score.
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Ball goes past keeper after striking batsman (not with bat or gloves), batsman run and ball does not go to boundary.
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Leg Byes (hand up, patting leg)
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Nothing
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Dot
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Add runs to Leg Bye cell. Add runs to score.
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Ball goes past keeper after striking batsman (not with bat or gloves), ball crosses boundary.
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Leg Byes (hand up, patting leg) and then Four.
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Nothing
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Dot
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Add 4 to Leg Bye cell. Add 4 runs to score.
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Ball goes wide of the pitch, batsmen do not run, ball does not cross boundary.
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Wide (both arms outstretched)
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Nothing
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X (the symbol for a wide is a capital X). The X counts as a run against bowler.
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Add 1 to Wide cell. Add 1 to score.
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Ball goes wide of the pitch, batsmen run, ball does not cross boundary.
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Wide
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Nothing
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X with the number of additional runs made. The X counts as a run against bowler.
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Add runs plus one to the Wide cell (ie Wide plus 2 runs equals 3 wides). Add runs plus one to the score (ie wide plus 2 runs equals 3 runs).
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Ball goes wide of the pitch, ball reaches boundary.
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Wide, then Four.
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Nothing
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X with the number 4. The X counts as a run against bowler.
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Add 5 wides to the Wide cell. Add 5 runs to the score.
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Ball is ruled a No-Ball (ie off pitch, full toss), no further runs made.
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No ball (right arm outstretched, "no ball" usually called)
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Nothing
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Dot inside a circle. Circle counts as a run against bowler.
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Add one to the No-Ball cell. Add one to the score.
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Ball is ruled a No-Ball, batsman does not hit ball with bat or glove, batsmen run, and ball does not cross boundary.
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No ball, Bye.
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Nothing
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The runs made, inside a circle. Circle counts as a run against bowler.
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Add runs plus one to the No-Ball cell. Add runs plus one to the score.
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Ball is ruled a No-Ball, batsman does not hit ball with bat or glove, ball reaches boundary.
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No ball, Bye, Four.
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Nothing
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4 in a circle. Circle counts as a run against bowler.
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Add 5 to the No-Ball cell. Add 5 runs to the score.
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Ball is ruled a No-Ball, batsman hits ball with bat or glove, batsmen run, and ball does not cross boundary.
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No ball.
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Runs completed.
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Runs completed in a circle. Circle counts as a run against bowler.
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Add runs plus one to the No-Ball cell. Add runs plus one to the score.
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Ball is ruled a No-Ball, batsman hits ball with bat or glove, ball reaches boundary for four or six.
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No ball, then Four or Six.
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4 or 6 runs.
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4 or 6 in a circle. Circle counts as a run against bowler.
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Add 5 or 7 to the No-Ball cell. Add 5 or 7 to the score.
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Batsman is ruled out Bowled, LBW, Hit Wicket.
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Out (index finger pointed into the air)
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Double brackets
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W (W is the symbol for wicket - don't confuse with wides). Bowler takes credit for wicket.
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Add batsmans runs and enter in their "TOTALS" cell. Record "How Out" (ie. Bowled, LBW) and Bowler in the "BOWLER" cell. Enter team score and wickets down in the FOW entries, including Batsmen Out and Not Out (and his score).
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Batsman is ruled out Caught.
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Out (index finger pointed into the air)
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Double brackets
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W. Bowler takes credit for wicket.
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Add batsmans runs and enter in their "TOTALS" cell. Record in "How Out" Caught and the Fielders name if known. Enter Bowler in the "BOWLER" cell. Enter team score and wickets down in the FOW entries, including Batsmen Out and Not Out (and his score).
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Batsman is ruled out Stumped.
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Out (index finger pointed into the air)
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Double brackets
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W. Bowler takes credit for wicket.
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Add batsmans runs and enter in their "TOTALS" cell. Record in "How Out" Stumped and the Keepers name if known. Enter Bowler in the "BOWLER" cell. Enter team score and wickets down in the FOW entries, including Batsmen Out and Not Out (and his score).
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Batsman is ruled out Run Out going for first run.
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Out (index finger pointed into the air)
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Double brackets
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Dot. Bowler does not get credit for the wicket.
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Add batsmans runs and enter in their "TOTALS" cell. Record in "How Out" Run Out and the person that broke the wicket. For assisted run outs (ie throw to a keeper from another player), add the thrower to the BOWLER column and both get credit for the run out. Enter team score and wickets down in the FOW entries, including Batsmen Out and Not Out (and his score).
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Batsman is ruled out Run Out after completing runs.
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Out (index finger pointed into the air)
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Double brackets
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Runs completed. Bowler does not get credit for the wicket.
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Add runs completed to batsman. Raise score by the number of completed runs. Add batsmans runs and enter in their "TOTALS" cell. Record in "How Out" Run Out and the person that broke the wicket. For assisted run outs (ie throw to a keeper from another player), add the thrower to the BOWLER column and both get credit for the run out. Enter team score and wickets down in the FOW entries, including Batsmen Out and Not Out (and his score).
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Umpire calls end of over.
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Umpire verbally calls "Over".
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Nothing.
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Add up runs and wickets taken. Add these to previous over bowled and note in bottom half of cell.
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Note team score in right hand column at the end of every over. ie at end of 21 over, score is 5/104. Check with other scorer that both books match at the end of every over.
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End of Innings
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Depends upon how the innings ended - all out, stumps, compulsory close.
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Nothing.
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Add up runs and wickets taken. Add these to previous over bowled and note in bottom half of cell.
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Add batsmans runs and enter in their "TOTALS" cell. Add NOT OUT to any not out batsmen in the "HOW OUT" cells. Add all Byes, Leg Byes, Wides, and No-Balls and enter in SUNDRIES cell. Put final score in the "TOTAL SCORE" column. (Optional) Summarise the bowlers figures in the last 7 columns of the bowling section. Go through the checks mentioned earlier to ensure valid results.
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